Date Range
Date Range
Date Range
My experience leaving mainstream game development to go indie, and the adventure that ensues. Monday, September 30, 2013. Work-Life Balance, and Finishing a Game. One post, bi-weekly for over two years, save for the occasional vacation. And even then, I was usually quick to make-up for lost time. Of an indie like? Do developers choose to become independent? I definitely str.
Real Time Ray Tracer in GLSL. On March 30, 2014. 3D Robot Arm Simulation in OpenGL. On January 2, 2014. On May 10, 2013. პს ზოგი შეიძლება ძალიან ბანძი ნაწერია მაგრამ ამეებს როცა ვწერდი მაშინ ძაან ბეგინერი ვიყავი და უკეთესად თქვენ უნდა დაწეროთ. On November 27, 2012. Visual Studio Form App Project. On June 4, 2011. On April 19, 2011.
The easiest way to create 2d games. Supported engines out of the box. More, with the use of plugins. Creating games should be simple, fast and fun. You can combination keyframe, bones and spritesheet animations for amazing results. Combine sprites in a single image in order to optimize memory consumption. Autocomplete, live syntax check, block folding, multiple themes, all important languages.
Walense lw plugins and 3d art. Connect any gamedevice to LightWave. Gamepads, joysticks, steering wheels, everything that shows up in windows game devices is supported. Up to four axis and 12 buttons per device is supported. Force update option in Master plugin. This causes Layout to refresh for updating controller values when Layout is idle. This is however only recommended for preview purposes. Does not work with multiple devices at once. Does not work well when bones and deformations are active.